Sub Early/Sub Often (Apr)

Tourney Date: 04/10/2010

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| Current Registrants

Team 1:
Mackie	Stelle
Anne	Lightbody
Erin	McCall
L. A.	Brown
Adam	Vidoni
Jason	Eisenhuth
John	Hall
Matthew	Pope
Nick	Callanan
Jason	Quint
Bennett	Flanders
Rusty	Milholland
Anthony	Bevilacqua
Chuck	Gargaly
Aaron	Scifres

Team 2:
Molly	Amirault
Pong	Pongan
Jes	Heil
Molly	Leding
Henry	Mauck
Colin	Barry
Jack	Kline
Alex	Barton
Ken	Cochrane
Marc	Flore
ian	smith
Alan	Fitzgerald
Andy	Aikens
Richard	Raabe
David	Turell

Team 3:
Maura	Foley
April	Flore
elana	leopold
Nevins	Bartolomeo
David	Cutler
Travis	Bullard
Henry	Powell
Coleman Fleming-Dumas
Sean	McCloy
Brian	Simpson
Ben	Wake
Charles	Hudson
Ryan	Woodside
Adam	Steinman

Team 4:
Nina	Slote
christina	hassett
Abbey	Manchester
Yusi	Wang
Sean	Simard
Jason	Wentworth
Owen	Funk
Ross	Nehrt
Shea	Gunther
Zeke	Callanan
Ivan	Itchkawich
Mike	Thomas
Jon	Gilbert
Matthew	Bates
Tom	Stoughton

Sub Early/Sub Often comes to Maine with a twist.

Bummed that Summer League is all over? Your Fall Series end too soon?

Don't worry!!

We have negotiated with YourSpace in Gorham Maine (http://www.yourspacemaine.com/) for 6 dates throughout the fall and winter to play some really kick butt ultimate.

On Saturday November 14th at YourSpace in Gorham Maine, Portland Ultimate will host the first of a 6 series this fall and winter.

Wait, did you say 6? Yes, we have secured the second Saturday of every month.

All tournaments will be a hat draw which means you will randomly be placed on a team and the cost per player will be $17. Due to the overwhelming response of last years tournaments, we have to cap the number of players to 80. So, please sign up early and often, just like the game itself!!! Due to this space restriction, your spot is not garenteed until we received your payment, so get it in.

The games will run from 2pm-6pm. Each player is guaranteed at least 4, 1/2 hour games. Doesn't sound like much does it? Wait until you play...

Rules:

Sub Early/Sub Often is played using standard UPA rules, but with some minor modifications in the following document due to the space and time constraints.

Players

  • 7 players on the field per team.
  • 6/1 Gender ratio

Play Time

  • Games are played for 28 minutes straight through, no timeouts, nothing
  • The team with the most points at the end of 28 minutes is the winner. When reseeding, in the event of a tie, overall points come into play. The more you score, the better off you are gonna be.

Start of Play

  • The game starts by one team pulling to the other. Team captains flip in order to determine which team pulls and which team receives and at which end of the field.

Scoring

  • A score is made when a team catches the disc in the opposing team's endzone. Unlike, standard ultimate games, after a point is made, teams do not return to their endzone and pull for the next point. Instead, the team that scored drops the disc where they caught it and the opposing team takes possession at that spot and tries to score in the opposite endzone. This means there is constant play.

Subbing

  • Since there is constant play, subbing is done on the fly-hockey style. An area on the sideline is designated as the subbing area for each team. When a player wants to sub out, that person runs over to the subbing area and tags the next player to come in.
  • The player entering the game cannot be on the playing field until they have been tagged.
  • The player entering the game should be in contact with the sideline, no more than 15 yards from the center line of the field until tagged.
  • If a subbing player runs onto the field without tagging, or comes into the field of play to make the tag, "violation" may be called by the opposing team. Play resumes similar to a "pick" call, with the infracting player starting from the subbing area.

Stalling

  • Stall count is to 10
  • After a goal, the offensive player can drops the disc and can do a delay of game count to 5, then they can initiate the stall count.

Endzone Turnovers

  • If the disc is turned over in the endzone, the opposing team takes possession at the closet available point on the playing field as to where it went out. On the other hand, when a score occurs, the opposing team must take possession where the score was caught.
  • If the disc hits the curtain/wall/wire, it is considered out of bounds and is a turnover.
  • Opposing team takes possession at the point nearest to the playing field where the disc comes to rest. Where the disc initially went out of bounds does not matter, unlike regular field ultimate.

Schedule

  • 2-2:28 team 1 vs team 2
  • 2:30- 2:58 team 3 vs team 4
  • 3-3:28 team 2 vs team 4
  • 3:30-3:58 team 1 vs team 3
  • 4-4:28 team 2 vs team 3
  • 4:30- 4:58 team 1 vs team 4

Rerank

Remember, this is done on number of games won and overall points

  • 5-5:28 3 and 4 finishers
  • 5:30-6 Championship Game
 
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