Sub Early/Sub Often (Feb)

Tourney Date: 02/25/2012
Summary

This event has been rescheduled due to a conflict.

Well, we've taken the plunge again and we will be running SESO over the winter.

Once again we are at the Portland Sports Complex on Riverside St. in Portland. This means I don't have to leave an hour early and get home an hour later!! Woo hoo and the same goes for you. Heat, there will be heat, no longer do we have to wear a full snowsuit to play ultimate!! A full service bar, yes, you can now purchase me mixed drinks. Johnny Walker Blue, thank you very much. And the bar overlooks the field. So, during your bye, you can sit in the window and watch your fellow ultimate players compete.

$20 a person, which breaks down to $5 an hour. Oh the horror!! But seriously, can you really put a price tag on how much fun this is?

All tournaments will be a hat draw which means you will randomly be placed on a team and the cost per player will be $20. Due to the overwhelming response of last years tournaments, we have to cap the number of players to 80. So, please sign up early and often, just like the game itself!!!

Due to this space restriction, your spot is not garenteed until we received your payment, so get it in.

Due to the cost of securing the fields for SESO, the organizers need to be notified of any cancellations at least 10 days prior to the event. If a cancellation is made prior to that time frame a refund will be issued. If the organizers are not notified within 10 days of the event, no refund will be issued.

Each player is guaranteed at least 4, 1/2 hour games. Doesn't sound like much does it? Wait until you play...

Rules:

Sub Early/Sub Often is played using standard UPA rules, but with some minor modifications in the following document due to the space and time constraints.

Players

  • 7 players on the field per team.
  • 6/1 Gender ratio

Play Time

  • Games are played for 28 minutes straight through, no timeouts, nothing
  • The team with the most points at the end of 28 minutes is the winner. When reseeding, in the event of a tie, overall points come into play. The more you score, the better off you are gonna be.

Start of Play

  • The game starts by one team pulling to the other. Team captains flip in order to determine which team pulls and which team receives and at which end of the field.

Scoring

  • A score is made when a team catches the disc in the opposing team's endzone. Unlike, standard ultimate games, after a point is made, teams do not return to their endzone and pull for the next point. Instead, the team that scored drops the disc where they caught it and the opposing team takes possession at that spot and tries to score in the opposite endzone. This means there is constant play.

Subbing

  • Since there is constant play, subbing is done on the fly-hockey style. An area on the sideline is designated as the subbing area for each team. When a player wants to sub out, that person runs over to the subbing area and tags the next player to come in.
  • The player entering the game cannot be on the playing field until they have been tagged.
  • The player entering the game should be in contact with the sideline, no more than 15 yards from the center line of the field until tagged.
  • If a subbing player runs onto the field without tagging, or comes into the field of play to make the tag, "violation" may be called by the opposing team. Play resumes similar to a "pick" call, with the infracting player starting from the subbing area.

Stalling

  • Stall count is to 10
  • After a goal, the offensive player can drops the disc and can do a delay of game count to 5, then they can initiate the stall count.

Endzone Turnovers

  • If the disc is turned over in the endzone, the opposing team takes possession at the closet available point on the playing field as to where it went out. On the other hand, when a score occurs, the opposing team must take possession where the score was caught.
  • If the disc hits the curtain/wall/wire, it is considered out of bounds and is a turnover.
  • Opposing team takes possession at the point nearest to the playing field where the disc comes to rest. Where the disc initially went out of bounds does not matter, unlike regular field ultimate.

Schedule

  • team 1 vs team 2
  • team 3 vs team 4
  • team 2 vs team 4
  • team 1 vs team 3
  • team 2 vs team 3
  • team 1 vs team 4

Rerank

Remember, this is done on number of games won and overall points

  • 3 and 4 finishers
  • Championship Game
 
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